Fish Gone Mad
A 3D casual game, made with the inspiration of Angry Birds. The player guides the fishes so that they attach the ship to stop them from reaching the other end of screen. There are different types of fishes. Flying fishes, sharks, etc. Each having different strength to damage ship.
I've been responsible for following work:
Optimization of the physics in the game.
Optimization of textures using different formats and 3D meshes and its animation.
Device dependent level loading to load less heavy models on low end devices.
- Integration of in game analytics.
Texture batching using atlas to reduce draw calls.
User Interface system.